FUJI
FUJI INTRODUCTION A Malaysian Institute of Art graduate with a qualification in graphic design, he worked as an illustrator with United Publishing House in 1994 before establishing Seni Warna Sdn.…
FUJI INTRODUCTION A Malaysian Institute of Art graduate with a qualification in graphic design, he worked as an illustrator with United Publishing House in 1994 before establishing Seni Warna Sdn.…
FAKHRUL ANOUR INTRODUCTION After graduating from UiTM, he joined KGS as an editor, proving his credentials not just as a creative writer but also as an artist. His work is…
CLAY INTRODUCTION Hailing from Kuantan, Pahang, Clay got his first taste of fame when his first short piece was published in Malay-language magazine 'BATU API'. In 2000, he joined Green…
VEON INTRODUCTION Joining KGS in 2011 as a full-time cartoonist, he is currently a member of AIR TEAM involved in the 'X-VENTURE' series. His other creative contributions include 'Kelas Tuisyen…
MICHAEL CHUAH INTRODUCTION A graduate of the Central Academy of Art, Micheal Chuah, also known as C2V, devotes his efforts to the development of comic content, character and graphic design.…
ZINT INTRODUCTION Graduating with an advertising design degree in 1995, he joined KGS in 1998 after 3 years in advertising. His action-packed style draws upon a wide range of topics,…
KAORU INTRODUCTION Graduating in 2001, she joined KGS as the first full-time Chinese female cartoonist in Malaysia. Her ornate, Japanese manga-influenced art style has won her many fans, particularly of…
AIR TEAM INTRODUCTION Team MembersChoo, Yuki Chung, Komura, Chan Jair Fong, Samu, Veon, Vezill, MaoXian, Weno, Tangdou, How How, Usagi Yuu, and MaiUnder the guidance of SLAIUM and REDCODE, AIR…
CHEONG SWEE SENG INTRODUCTION This Kangar native, who idolises the renowned Ozamu Tezuka, has always wanted to be a cartoonist. He entered the entertainment world in 1980 as an artist…
KEITH INTRODUCTION Studying graphic design at In-House Multimedia College in 1994, he went on to study 2D animation at LimKokWing University of Creative Technology before going on to focus on…